![]() The current threshold in the game feels extremely low and is clearly damage based instead of duration based. I don't really think main weapons are an issue, since they're player controlled, but it does lead to early game criminal hunting feeling really surgical and less engaging than it could be when people give you warnings about property damage cause you were hunting a criminal and missed once. Regardless of how difficult it is to program, it definitely feels like it should be mandatory. And if they hit your ships I believe it still counts as friendly fire, and they turn hostile. And this doesn't account for what the 'allied' AI might be using. ![]() The efficiency would be terrible (it already is) but at least I wouldn't be double punished for it by taking a rep hit as well. ![]() However, it just makes more sense to turn it off for any bullet shot by the AI with them being so random. At least in that situation, my actions could have consequences. To be honest, I don't mind the FF but only if it pertains to how it affects the player controlled ship. I've also had my own small defender ships wiped out by the flak cannons I put up as well. It actually does, just doesn't care whose destroyer it is. I figured 60 plasma turrets must be able to take down a destroyer with some level of efficiency. I tried to resolve the terrible aiming by swarming the area with turrets. Missiles and lasers would be about it as everything else has the potential to miss terribly. Originally posted by Senator Popefist:I feel if this issue isn't addressed in some way, there's only so many weapon choices for fleet battles. There are some examples of that posted in the thread I linked. However in situations were you are already involved in a battle and an ally or neutral joins in deliberately of just flies into the fray by happenchance it can be extremely difficult bordering on impossible to avoid. Generally if you are aware of this issue when playing it is, most of the time, possible to avoid FF incidents with the exercise of due care and diligence. They are particularly aware of the issue with turrets spraying ordinance all over the place. This is not obvious to the player who only notices when the ally goes hostile.ĭevs are continuously reviewing the issue. * There is already a threshold in place where allies/neutrals will overlook a certain number of stray shots hitting them. * Many "solutions" for this problem are too easily exploitable. * bullets (and the like) are physically modelled and take time to reach targets, consequently with ships moving about left and right it is not possible for AI controlled ships/turrets to "know" reliably if they are going to hit a friendly when they shoot. There is a warm thread on the Egosoft board about it for those interested in the debate: This a pretty complex topic (for a number of reasons).
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